I have recently experimented with changing the character model of the default Nolan character to a different character that I have been performing some tests with. I have attempted to do this by changing the mesh within the skinnedmeshrender component of the body part of the Nolan prefab. The model changes and animates, but the character is very oddly stretched out. I have also tried copying in a new skinnedmeshrender, which results in a model that does not animate.
Is it possible to change the Nolan character model without creating an entirely new character? I have made various additions and customizations to scripts and parts of the prefab that would be quite troublesome to do with a freshly created UFPM character.
Is it possible to change the Nolan character model without creating an entirely new character? I have made various additions and customizations to scripts and parts of the prefab that would be quite troublesome to do with a freshly created UFPM character.