Where in the character settings do you adjust footstep sounds per layer/material type for grass, dirt etc? I see the audio source on the foot and the Character foot effects script but I dont see where to setup the different sounds per material type.
The Surface System is responsible for spawning effects caused by collisions and impacts. It is designed to be dynamic, powerful, and useful in a board . . .
opsive.com
SurfaceEffects are what control the audio clips that are played. In the demo scene, these can be found in Assets/UltimateCharacterController/Demo/SurfaceSystem/SurfaceEffects/.
Ok that's great thank you but for footsteps how do you determine the ground type so that a different sound will play? I changed the material type on the mesh to wood, grass etc...
It looks like everything is setup by default with the controller as well...