I want to change the Hotbar in the RPG schema to be like the equipment slot collection. So I can move items onto the hotbar to free up space in the shape grid and make them equpable/useable with hotbar shortcuts.
Could you please give me the high level steps to achieve this.
eg: 1. Create new Item Collection in the inventory 2. Add ItemSlotCollectionView to Hotbar and link to new Item Collection
This was my best guess after reading the documentation. But when I add the ItemSlotCollectionView to the Hotbar, it breaks something and the compent is not visible. I am also not sure if the new item collection should be set to secondary or main?
In the release notes there is this:
I could find the component, but no documentation on how to use it. I suspect I have to swap out the other hotbar components for this?
Thanks.
Could you please give me the high level steps to achieve this.
eg: 1. Create new Item Collection in the inventory 2. Add ItemSlotCollectionView to Hotbar and link to new Item Collection
This was my best guess after reading the documentation. But when I add the ItemSlotCollectionView to the Hotbar, it breaks something and the compent is not visible. I am also not sure if the new item collection should be set to secondary or main?
In the release notes there is this:
- Added an Item View Slot Container Index Actions Handler allowing the Item Slot Collection to be used as a Hotbar.
I could find the component, but no documentation on how to use it. I suspect I have to swap out the other hotbar components for this?
Thanks.
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