MarkusKer
Member
I am using the audiomixer groups to change the volume of the game. With normal audio sources it is easy to attach the audio mixer desired, However i cannot figure out where the audio source component of for example the bullet impact is located or if there is such a component at all?
As far as i can tell during runtime a audiosource gets created under the "Game" Object. I would create a script which is changing the mixer at startup but i was wondering if there is a simpler solution?
As far as i can tell during runtime a audiosource gets created under the "Game" Object. I would create a script which is changing the mixer at startup but i was wondering if there is a simpler solution?