Before setting up the PUN Multiplayer Add-On ensure you have first setup the scene and camera with the standard Scene Setup manager. After the scene . . .
@Justin,
i already implement that "GetCharacterPrefab" but i can't spawn more than one character at the same time,
the first character successfully spawning, but the other character not spwning (from lobby), only the host can spawn the character..
note: Left = Host (spawn successful), right = Client (not spawning character)
Same issue here. I made a Lobby and asked the master to load the scene. As they are all synchronized, all clients are loaded to the scene. at the same time... And only the master is spawned.
Same is happening here when loading a new scene, used to work before I had this
if (PhotonNetwork.IsMasterClient)
{
if (PhotonNetwork.CurrentRoom.PlayerCount == Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Demo.MenuManager.waitForPlayerCount)
{
PhotonNetwork.LoadLevel(m_SceneName);
}
}