Cheo
Active member
I'm just reposting something I wrote on the Discord server :
Hello everybody, has any of you managed to create a first person character with a mixamo model and arms separated with FPS Mesh Tool ? Because as for me, this is driving me insane :0 I know how to setup the Nolan character in third and first person, as well as how to import and use a mixamo character, I've done it many times - but I'm stuck when it comes to FPS Mesh Tool.
The "NolanFirstPersonArms" object works correctly, I can associate it with any character - but arms cut from any other model don't seem to work !
Here's where I think the problem is : when I create any new game object with FPS Mesh Tool and make a prefab out of it, it becomes a different kind of object.
I'm really not sure how to explain it - nor if I understand it at all ! - but as you can see in this video (one of the only available on this subject), when the guy puts an FPS Mesh Tool object into the assets panel, it becomes a prefab with this arrow symbol on the right with which you can see the object's children :
In my case, if I separate a mixamo character's arms and turn them into a prefab, they'll turn into a prefab which doesn't have this arrow icon.
This is the only lead I have so far :/ I'm not sure if I'm expressing myself clearly enough, so I can post screenshots or videos if I have to.
Still, allow me to repeat my main question : has anyone successfully separated a mixamo character's arms with FPS Mesh Tool and setup a first person character with them ?
Sorry for the long text, and I hope you can help me out !
Hello everybody, has any of you managed to create a first person character with a mixamo model and arms separated with FPS Mesh Tool ? Because as for me, this is driving me insane :0 I know how to setup the Nolan character in third and first person, as well as how to import and use a mixamo character, I've done it many times - but I'm stuck when it comes to FPS Mesh Tool.
The "NolanFirstPersonArms" object works correctly, I can associate it with any character - but arms cut from any other model don't seem to work !
Here's where I think the problem is : when I create any new game object with FPS Mesh Tool and make a prefab out of it, it becomes a different kind of object.
I'm really not sure how to explain it - nor if I understand it at all ! - but as you can see in this video (one of the only available on this subject), when the guy puts an FPS Mesh Tool object into the assets panel, it becomes a prefab with this arrow symbol on the right with which you can see the object's children :
In my case, if I separate a mixamo character's arms and turn them into a prefab, they'll turn into a prefab which doesn't have this arrow icon.
This is the only lead I have so far :/ I'm not sure if I'm expressing myself clearly enough, so I can post screenshots or videos if I have to.
Still, allow me to repeat my main question : has anyone successfully separated a mixamo character's arms with FPS Mesh Tool and setup a first person character with them ?
Sorry for the long text, and I hope you can help me out !