Fearinhell
Member
My camera will not collide with objects, I put a break point in on ThirdPerson.move and I can see the spherecast going but it doesnt move past the if statement on line 448. I have checked that these objects are on the default layer and default layer is on in the Character layer Manager under solid object layers. Zooming will collide and not go through objects. Character Fader is turned off and fader on objects off. What else am I missing? Thanks.
I set my collision radius up to 2.0 and then I realized that the camera will collide with my NPC which is also on the Default layer as the walls are. So not sure whats going on here.
I set my collision radius up to 2.0 and then I realized that the camera will collide with my NPC which is also on the Default layer as the walls are. So not sure whats going on here.
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