A* pathfinding pro 4.2.5
Behavior Designer movement pack
Behavior Designer 1.6.1
Steps to reproduce:
1. Open example scene for Astar Pathfinding Project
2. Add Test script to the bot with the 'Seek' behavior tree attached:
public class TestVelocity : MonoBehaviour
{
private AIPath _ai;
// Start is called before the first frame update
void Start()
{
_ai = GetComponent<AIPath>();
}
// Update is called once per frame
void Update()
{
Debug.Log(_ai.velocity);
}
}
3. Notice that the velocity does not approach 0 as it reaches destination.
Behavior Designer movement pack
Behavior Designer 1.6.1
Steps to reproduce:
1. Open example scene for Astar Pathfinding Project
2. Add Test script to the bot with the 'Seek' behavior tree attached:
public class TestVelocity : MonoBehaviour
{
private AIPath _ai;
// Start is called before the first frame update
void Start()
{
_ai = GetComponent<AIPath>();
}
// Update is called once per frame
void Update()
{
Debug.Log(_ai.velocity);
}
}
3. Notice that the velocity does not approach 0 as it reaches destination.