armaan8014
Member
This might be a bug, or I might have changed something on my end.
1. Character controller variant - FPC 2.4.9
2. Unity version - 2020.3.11f1
3. Bug description/ Steps to reproduce
If you stand very close to a wall, the player is unable to stand up properly. Specifically, the capsule collider does not regain its standing height. The camera does move back to normal height though, along with the standing animation playing as well. I first encountered this with my own character, and then was able to reproduce it with Nolan in the demo. I'm not sure if I changed the HeightChange ability script, so would recommend trying it on your end as well. Make sure to walk into the wall and then try to crouch/stand up. Attached a video of the issue -
1. Character controller variant - FPC 2.4.9
2. Unity version - 2020.3.11f1
3. Bug description/ Steps to reproduce
If you stand very close to a wall, the player is unable to stand up properly. Specifically, the capsule collider does not regain its standing height. The camera does move back to normal height though, along with the standing animation playing as well. I first encountered this with my own character, and then was able to reproduce it with Nolan in the demo. I'm not sure if I changed the HeightChange ability script, so would recommend trying it on your end as well. Make sure to walk into the wall and then try to crouch/stand up. Attached a video of the issue -