DarkLiKally
New member
1. Character controller variant: Ultimate Character Controller, Using Third Person RPG Movement and Third Person Cinemachine Camera
2. Unity version: 2021.1.20f1 HDRP
3. Bug description
When you use the described third person setup with Cinemachine FreeLook Camera, and then apply the Spring Extension like described in the docs, you can't use the Cinemachine Collider Extension anymore - it can be added but it is doing nothing then.
Disabling the spring extension make it work again.
I want to use Cinemachine Collider extension to prevent the camera from moving into walls and objects in my scene.
4. Steps to reproduce
a) Setup UCC with third person RPG movement and Third Person Cinemachine Camera using the Cinemachine integration package
b) Configure your cinemachine freelook camera
c) Add spring extension
d) add Cinemachine Collider extension
e) play
f) collider extension is not working at all
g) disable spring extension component
h) collider extension is working like it should
2. Unity version: 2021.1.20f1 HDRP
3. Bug description
When you use the described third person setup with Cinemachine FreeLook Camera, and then apply the Spring Extension like described in the docs, you can't use the Cinemachine Collider Extension anymore - it can be added but it is doing nothing then.
Disabling the spring extension make it work again.
I want to use Cinemachine Collider extension to prevent the camera from moving into walls and objects in my scene.
4. Steps to reproduce
a) Setup UCC with third person RPG movement and Third Person Cinemachine Camera using the Cinemachine integration package
b) Configure your cinemachine freelook camera
c) Add spring extension
d) add Cinemachine Collider extension
e) play
f) collider extension is not working at all
g) disable spring extension component
h) collider extension is working like it should