Setup: Using adventure 3rd person on both camera and character. I set camera yaw limits to -90 and +180, meaning the camera should be able to yaw around the player in a 270 degree arc. If I yaw one way it clamps fine. If I yaw the other when it hits the limit it jumps to the other side. In other words, each yaw should be clamped to its own limit, but this doesn't appear the case with wide yaw angles. I assume the pitch limiting code may be the same, but have not tested.
Nolan in demo agility seen setup as above: https://drive.google.com/open?id=1jUF3MyAd6wkdRqHkdWwmDyYP1G5vMHRW
Nolan in demo agility seen setup as above: https://drive.google.com/open?id=1jUF3MyAd6wkdRqHkdWwmDyYP1G5vMHRW