RichardJaquish
New member
Hi,
We're experiencing a problem with UIS on device builds where it reports the following AOT error:
ExecutionEngineException: Attempting to call method 'Opsive.UltimateInventorySystem.Core.AttributeSystem.Attribute`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.ctor' for which no ahead of time (AOT) code was generated.
This seems to originate from a call to Opsive.UltimateInventorySystemManager.AddDatabase().
Everything works fine in editor, we see this on both the iOS and Windows builds we are trying to test.
Any help would be appreciated!
Thanks.
We're experiencing a problem with UIS on device builds where it reports the following AOT error:
ExecutionEngineException: Attempting to call method 'Opsive.UltimateInventorySystem.Core.AttributeSystem.Attribute`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::.ctor' for which no ahead of time (AOT) code was generated.
This seems to originate from a call to Opsive.UltimateInventorySystemManager.AddDatabase().
Everything works fine in editor, we see this on both the iOS and Windows builds we are trying to test.
Any help would be appreciated!
Thanks.