Aim_har27
New member
Hey,
I want some advice around the kind of enemy AI you can create with the Behavioural Designer, if I wanted an enemy that was say like a spider - doesn’t hold weapons, seek / attack (attack with speed) and die. Would I require my own animations or how would this work ?
Has anyone implemented similar / can some one share there behaviour tree with me.
I want some advice around the kind of enemy AI you can create with the Behavioural Designer, if I wanted an enemy that was say like a spider - doesn’t hold weapons, seek / attack (attack with speed) and die. Would I require my own animations or how would this work ?
Has anyone implemented similar / can some one share there behaviour tree with me.