Hello,
I have a behavior tree for enemies standard melee attack, but if the player walks past the enemy back and forth over and over the behavior tree eventually just disables even though I have a repeater that should cause it to run forever. I have attached a picture of the log and the behavior tree if you could help me understand the problem please.
I have a behavior tree for enemies standard melee attack, but if the player walks past the enemy back and forth over and over the behavior tree eventually just disables even though I have a repeater that should cause it to run forever. I have attached a picture of the log and the behavior tree if you could help me understand the problem please.