Behavior Designer & UCC
Unity Version 2018.3.0f2
I have a relatively small level with 20 enemies, all using Behavior Tree. They pull from an external tree I created, pretty simple just a wander, if see player move to and attack, and if out of range go back to start location. With 20 enemies I get a frame rate of 10, and every enemy I kill gives me a better frame rate by 2. So 10 enemies give me a decent frame rate. I have also tried using internal tree with the same results. The enemies are already in the level so there is no spawning. I have also tried 20 of your agent nolans with the same bad frame rates.
My tree is a 3rd the size of your agent nolan tree, is there something I am missing. I need at least 20 enemies active at one time and in close range of the player. I attached a screen shot of the profiler. I apologize but I am not super familiar with the profiler myself. Oh my scene only has a few rocks, player and 20 enemies.
Unity Version 2018.3.0f2
I have a relatively small level with 20 enemies, all using Behavior Tree. They pull from an external tree I created, pretty simple just a wander, if see player move to and attack, and if out of range go back to start location. With 20 enemies I get a frame rate of 10, and every enemy I kill gives me a better frame rate by 2. So 10 enemies give me a decent frame rate. I have also tried using internal tree with the same results. The enemies are already in the level so there is no spawning. I have also tried 20 of your agent nolans with the same bad frame rates.
My tree is a 3rd the size of your agent nolan tree, is there something I am missing. I need at least 20 enemies active at one time and in close range of the player. I attached a screen shot of the profiler. I apologize but I am not super familiar with the profiler myself. Oh my scene only has a few rocks, player and 20 enemies.