Howdy everyone.
New to Opsive Behavior Trees and looking at the Utility Theory and trying to learn the basics. I searched the documentation but I am not grasping why the Ethan character isn’t using any animation controller to “walk” or idle. Is there an example I can download or can someone please point out a resource that would explain how to leverage a controller system into the graph? I do have Opsive third character controller but may wan to use Malbecs as their animal controller is pretty groovy.
Thank you and apologies for the very basic question.
New to Opsive Behavior Trees and looking at the Utility Theory and trying to learn the basics. I searched the documentation but I am not grasping why the Ethan character isn’t using any animation controller to “walk” or idle. Is there an example I can download or can someone please point out a resource that would explain how to leverage a controller system into the graph? I do have Opsive third character controller but may wan to use Malbecs as their animal controller is pretty groovy.
Thank you and apologies for the very basic question.