VintageRoots
Member
Im working on making rounds with enemies that have Behavior Designer and Opsive UCC as controller and Core GameKit as Wave Manager.
Everything is working fine with UCC until i add PoolBoss.
Im getting a Warning from PoolBoss saying: Failed to create agent because it is not close enough to the NavMesh
Followed by an UltimateCharacterController Error saying: "GetRemainingDistance can only be called on an active agent that has been placed on a NavMesh."
I made a quick video showing my error:
I downloaded the Behavior Designer + Core GameKit integration but have no idea how to implement the "Is in Pool" logic on my zombie agent.
Any help would really help
Everything is working fine with UCC until i add PoolBoss.
Im getting a Warning from PoolBoss saying: Failed to create agent because it is not close enough to the NavMesh
Followed by an UltimateCharacterController Error saying: "GetRemainingDistance can only be called on an active agent that has been placed on a NavMesh."
I made a quick video showing my error:
I downloaded the Behavior Designer + Core GameKit integration but have no idea how to implement the "Is in Pool" logic on my zombie agent.
Any help would really help