Looking forward to thisI'm still in a holding pattern. Unity has announced that they are going to be releasing DOTS 0.50 soonish and eventually DOTS 1.0. I'd like to target DOTS 1.0 for longer term support. In addition, Unity's graph editor layer is also going through changes so the previous work that I've done will have to be reworked for the new API. In short, it's still not a good time to go fully-fledged development if I don't want to have to redo work. I really wish that I could get started on it since the promise of DOTS should offer some huge improvements.
Yes, one of the goals is that with tasks you will be able to decide if you want to use a DOTS task or not. The base behavior tree execution would be in DOTS though so that would give you the speed.I hope we can still choose to use DOTS or not with V2.
hey, how's the update on this?Yes, one of the goals is that with tasks you will be able to decide if you want to use a DOTS task or not. The base behavior tree execution would be in DOTS though so that would give you the speed.
Unity just recently released version 0.50 of DOTS so they are slowly making progress. They said that 1.0 will be a breaking change though so I am still holding off. I will probably start v2 development again as soon as we release v3 of our character controllers. I am much more motivated to want to release something on the Asset Store when the underlying API is stable There haven't been any updates to the graph API but this is easier to do independently.