oz-chasetailgames
Member
I have just added a second attribute for stamina, and was very much pleasantly surprised how easy it was to set it up to drain when firing a bow (item ability - use) or while running.
Both skills seem to be working well, except a few glitches, so I would ask for help with those:
With speed change, the designated value is subtracted from the attribute every time I hold the run button. So character loses a set amount even if you do not run, or if you run for a second. I would like it to get drained when the character is actually running, while the speed change is active. Is there a way to do this? With the speed change, this ability successfully stops working if the attribute value is not high enough.
For the bow, I the stamina is reduced when I first start aiming, instead of when the bow is released. There is nothing to differentiate under the attribute settings for Use item ability to trigger that on button down or button up. I would like to see that work when I release the button. With the bow use, the character can still shoot an arrow even when there is not enough of that attribute, but you just cannot aim or draw the arrow anymore. It just releases it immediately at the lowest pull strength.
Do you have any hints on how to fix any of these? Or could there be future additions to those skills to make them more richly functional? The attribute trait is definitely headed in the right direction, and I am just too excited to think what else can be done with these! Thank you so much.
Also, what does "Change Update Value" boolean exactly do?
Both skills seem to be working well, except a few glitches, so I would ask for help with those:
With speed change, the designated value is subtracted from the attribute every time I hold the run button. So character loses a set amount even if you do not run, or if you run for a second. I would like it to get drained when the character is actually running, while the speed change is active. Is there a way to do this? With the speed change, this ability successfully stops working if the attribute value is not high enough.
For the bow, I the stamina is reduced when I first start aiming, instead of when the bow is released. There is nothing to differentiate under the attribute settings for Use item ability to trigger that on button down or button up. I would like to see that work when I release the button. With the bow use, the character can still shoot an arrow even when there is not enough of that attribute, but you just cannot aim or draw the arrow anymore. It just releases it immediately at the lowest pull strength.
Do you have any hints on how to fix any of these? Or could there be future additions to those skills to make them more richly functional? The attribute trait is definitely headed in the right direction, and I am just too excited to think what else can be done with these! Thank you so much.
Also, what does "Change Update Value" boolean exactly do?