TimeStrafer
Member
I've been trying to set up a gun that shoots a laser beam similar to that of star wars. Those lasers travel slower than bullets and the trouble I'm having is that when I strafe and fire, the lasers look like they have wind resistance. They don't appear to be emerging from the gun, but rather a foot or two beside the gun depending on my direction. Is there some way to allow the projectile to inherit the velocity of the item firing it? Is this something that could be added? Does anyone have any suggestions on how I could implement this feature?
Here is a good demonstration of projectile velocity inheritance in unreal:
Here is a good demonstration of projectile velocity inheritance in unreal:
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