jjackson12172
New member
I started a new animator controller and used all the same parameters as the demo controller. I only have the base layer setup for movement. it works fine except for the warning message. This warning message starts upon runtime 4 times and I receive a new one every time I press the shift key to increase movement speed. It clearly has to do with the Speed Ability but can't figure out a solution to this problem. Event Issue? Any help would be appreciated!
WARNING MESSAGE:
Parameter 'Hash -823668238' is controlled by a curve.
UnityEngine.Animator:SetFloat (int,single,single,single)
Opsive.UltimateCharacterController.Character.AnimatorMonitor:SnapAnimator () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/AnimatorMonitor.cs:224)
Opsive.Shared.Events.InvokableAction:Invoke ()
Opsive.Shared.Events.EventHandler:ExecuteEvent (object,string)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnImmediateTransformChange (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:2291)
Opsive.Shared.Events.InvokableAction`1<bool>:Invoke (bool)
Opsive.Shared.Events.EventHandler:ExecuteEvent<bool> (object,string,bool)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnEnable () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:633)
WARNING MESSAGE:
Parameter 'Hash -823668238' is controlled by a curve.
UnityEngine.Animator:SetFloat (int,single,single,single)
Opsive.UltimateCharacterController.Character.AnimatorMonitor:SnapAnimator () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/AnimatorMonitor.cs:224)
Opsive.Shared.Events.InvokableAction:Invoke ()
Opsive.Shared.Events.EventHandler:ExecuteEvent (object,string)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnImmediateTransformChange (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:2291)
Opsive.Shared.Events.InvokableAction`1<bool>:Invoke (bool)
Opsive.Shared.Events.EventHandler:ExecuteEvent<bool> (object,string,bool)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnEnable () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:633)