Hi
I have question about, animator has lot's of sub state machines, let's take one i.e. Aim Idle on Base Layer.
In that there are 3 transition states to Aim Idle Blend Tree.
So my concern is that how to design new sub state machines with multiple conditions. Because there is not documentation on this so it's going to be hard to determine every animator's parameters.
Basically my requirement is like when my character has equipped any weapons so i wanted to new animation like aiming on Base Layer, so i am creating new Equip Idle sub state machine on Base Layer. So right now m not clear about Every Animator Parameter so it's hard to design new sub states.
So can you give any proper documentation on it, and also idle way of adding new transition in any layer with multiple transition.
Thanks
I have question about, animator has lot's of sub state machines, let's take one i.e. Aim Idle on Base Layer.
In that there are 3 transition states to Aim Idle Blend Tree.
So my concern is that how to design new sub state machines with multiple conditions. Because there is not documentation on this so it's going to be hard to determine every animator's parameters.
Basically my requirement is like when my character has equipped any weapons so i wanted to new animation like aiming on Base Layer, so i am creating new Equip Idle sub state machine on Base Layer. So right now m not clear about Every Animator Parameter so it's hard to design new sub states.
So can you give any proper documentation on it, and also idle way of adding new transition in any layer with multiple transition.
Thanks