Unima9000
New member
I have bunch of scripts in my project. Some of them get reference of the Player prefab object through code on Start or Awake functions, some of them just assigned through inspector.
When i build the game, these references which was assigned though code, stops work for some reason and return all the time just Null (but in the Editor they works just fine).
Is there some sort of initialization rule for UFPS controller for builds, which i miss?
When i build the game, these references which was assigned though code, stops work for some reason and return all the time just Null (but in the Editor they works just fine).
Is there some sort of initialization rule for UFPS controller for builds, which i miss?