Great assets, and very essential addons. Thanks for the care to details and making it all so smooth, I know it takes a lot of effort to make it look so easy.
A few possible touches (or suggestions) could be the following (I have still not purchased the pack yet, just checked the demo now, so some of these could be modified in the inspector):
- I would love to have an "auto-vault" feature, which makes you vault as soon as you touch the obstacle. Most modern games let you do that instead of pressing another button. But I loved how this time it was already bound to the jump instead of action.
- For the hang ability, I would love to have a similar feature to the above: an auto climb up ability; which means you can you can press the jump key and have an option to directly climb up without pressing up again, at least for certain obstacles. I simply LOVED the "press F to hang" down ability. This was a huge wishlist for me in TPC and great to see it finally here.
- For the balance ability, there is a huge unused potential. The ability looks great, and does not require any skill to use. It gives the impression of the character struggling to stay in balance, but for the player, you are just pressing forward. It would be lovely to have a future feature that would require the player to struggle with keeping the character in balance by pressing left and right arrows. I think TPC was doing something close to this, and the UCC version seems to be more straight forward. Please check POP Sands of Time footage to see what I mean in action. You had to constantly pay attention to avoid falling:
Also, pressing left or right seems to instantly make you fall, and it is a bit rough to properly enter into the bar to walk into.
- One ability that I was hoping to see in this pack from previous conversations was the swim ability. Now as I understand it will be in another pack, which I am totally OK with. But I really was hoping it would not be a too far release. Do you have any plans for this? If it comes out, will it be in a complete "swimming pack", and will it also have diving (or flying) involved.
- Finally, in a previous conversation we talked about an ability to have the character put his hands on the wall after running into the wall. Is that something you are planning to implement?
I know that your plans change depending on other circumstances, but for those of us planning their projects mainly around UCC it does help to know as much as possible of the roadmap for UCC updates and packs. So please do share if a roadmap becomes more clear.
Thank you.