oz-chasetailgames
Member
Hello,
I have set up a character and assigned the dodge ability to work without a target or aim, and set no velocity direction to backwards, and start type to double press. In demo scene (3rd person adventure) when I only double press jump he does jump backwards (dodge); however, in 2.5D scene and that kind of character, the character always tries to jump sidesways (strafe jump), regardless of which direction I choose for no velocity dodge. If I am holding down, then the character will jump backwards. Could you optimize this for 2.5D?
Thank you.
I have set up a character and assigned the dodge ability to work without a target or aim, and set no velocity direction to backwards, and start type to double press. In demo scene (3rd person adventure) when I only double press jump he does jump backwards (dodge); however, in 2.5D scene and that kind of character, the character always tries to jump sidesways (strafe jump), regardless of which direction I choose for no velocity dodge. If I am holding down, then the character will jump backwards. Could you optimize this for 2.5D?
Thank you.