Hi,
I'm looking to find the best way to use unity's timeline animation to move and animate UCC controlled characters for use in cutscenes, for the types of animations I require I can't rely on the controller's locomotion to handle the movement/rotation, the motions are far too elaborate and acrobatic and must be controlled by animations and position keyframes. At the moment I have dummy copies of the characters that are swapped in when needed for a cutscene but this is becoming inefficient and it is difficult to keep continuity when they are affected by context (visible damage, rain, custom clothes, hair etc.).
Is there a way to temporarily allow control of the character model to be relinquished from UCC?
Thank you!
I'm looking to find the best way to use unity's timeline animation to move and animate UCC controlled characters for use in cutscenes, for the types of animations I require I can't rely on the controller's locomotion to handle the movement/rotation, the motions are far too elaborate and acrobatic and must be controlled by animations and position keyframes. At the moment I have dummy copies of the characters that are swapped in when needed for a cutscene but this is becoming inefficient and it is difficult to keep continuity when they are affected by context (visible damage, rain, custom clothes, hair etc.).
Is there a way to temporarily allow control of the character model to be relinquished from UCC?
Thank you!