I watched your Third Person Weapon Setup on Youtube here:
and I do have the weapon showing up in Third person... and adjusted the weapon's positioning so it's at least pointing straight... and on line, etc. but I have a couple of questions:
1. I assume to get the rifle to shoot, reload and eject - this is the correct video to watch:
Is that correct?
2. When my character is in aim "mode"... ie. aiming with the rifle... the character's right hand is a bit too far back from the pistol grip... what is the best way to adjust that so I don't mess up the model's settings with every other animation like walking, idel, etc.? I own the assets of UMotion Pro and Bio IK - do I need to use something like those assets? Also, the angle of how her shoulder/arm is a bit off too when in aim mode? This isn't an issue with your asset... just wondering what is the best method to make those kind of corrections and adjust the body/arms/head positioning?
Thanks.
1. I assume to get the rifle to shoot, reload and eject - this is the correct video to watch:
Is that correct?
2. When my character is in aim "mode"... ie. aiming with the rifle... the character's right hand is a bit too far back from the pistol grip... what is the best way to adjust that so I don't mess up the model's settings with every other animation like walking, idel, etc.? I own the assets of UMotion Pro and Bio IK - do I need to use something like those assets? Also, the angle of how her shoulder/arm is a bit off too when in aim mode? This isn't an issue with your asset... just wondering what is the best method to make those kind of corrections and adjust the body/arms/head positioning?
Thanks.