Hi Justin,
How would you feel about being able to instantiate Audio Source prefabs for specific audio events that are managed by UCC?
For example, with footsteps, UCC looks for existing Audio sources on the specific game object and duplicates them (character's toes in this case). This is good, but if I want to replicate the same behaviour across all NPCs and characters I need to edit the audio sources on both feet for each. If I could just assign a single prefab object to all feet this would be much easier - esp. when you make changes.
Likewise, the 'Jump' sound looks for any Audio Source on the root of the character and if it exists it is player through that. This causes problems if say you use something like Salsa Suite which by default also has an Audio Source on the root of the character (and most likely set to something like a "Dialogue" channel in the mixer).
I feel that some type of addition to the audio mixer that lets you instantiate prefabs of audio sources would be a great way to better manage audio within UCC.
Let me know if you would like me to clarify this more.
Thanks as always,
Nathan
How would you feel about being able to instantiate Audio Source prefabs for specific audio events that are managed by UCC?
For example, with footsteps, UCC looks for existing Audio sources on the specific game object and duplicates them (character's toes in this case). This is good, but if I want to replicate the same behaviour across all NPCs and characters I need to edit the audio sources on both feet for each. If I could just assign a single prefab object to all feet this would be much easier - esp. when you make changes.
Likewise, the 'Jump' sound looks for any Audio Source on the root of the character and if it exists it is player through that. This causes problems if say you use something like Salsa Suite which by default also has an Audio Source on the root of the character (and most likely set to something like a "Dialogue" channel in the mixer).
I feel that some type of addition to the audio mixer that lets you instantiate prefabs of audio sources would be a great way to better manage audio within UCC.
Let me know if you would like me to clarify this more.
Thanks as always,
Nathan
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