F favoyang New member Mar 14, 2020 #1 In IAstarAITacticalGroup.cs, NavMeshTacticalAgent should be IAstarAITacticalAgent.
F favoyang New member Mar 14, 2020 #2 In WithinDistnace.cs, the usePhysics2D logic should be reversed.
F favoyang New member Mar 14, 2020 #3 Here's the patch to make attack action support 2D. I didn't try other actions with 2D yet. Attachments t1.diff.txt 4.3 KB · Views: 3
Justin Administrator Staff member Mar 15, 2020 #4 Thank you for these fixes. I'll make sure they are in the next version
F favoyang New member Apr 5, 2020 #5 favoyang said: Here's the patch to make attack action support 2D. I didn't try other actions with 2D yet. Click to expand... The angleOffset variable could rename to angleOffset2D, as it only affect the 2d version.
favoyang said: Here's the patch to make attack action support 2D. I didn't try other actions with 2D yet. Click to expand... The angleOffset variable could rename to angleOffset2D, as it only affect the 2d version.