Grannyboy
Active member
I thought it would be cool to have a "kick back" animation of my Desert eagle every time I shoot. I made an animation and put it on a animator on my weapon that is a child of my Item gameobject on my Right hand in the hierarchy.
I set this super easy Trigger in the animator which my thought was to trigger in the Shootable weapon script on the Desert eagle. But there is no proper way of setting that up there.
How would you recommend that I set up this trigger to be fired each time I use the specific shootable weapon?
If I set the trigger to be fired on my characters Use ability the weapon will mantle when its holstered as well.
Is there a simple solution to this that I'am not seeing clearly?
I set this super easy Trigger in the animator which my thought was to trigger in the Shootable weapon script on the Desert eagle. But there is no proper way of setting that up there.
How would you recommend that I set up this trigger to be fired each time I use the specific shootable weapon?
If I set the trigger to be fired on my characters Use ability the weapon will mantle when its holstered as well.
Is there a simple solution to this that I'am not seeing clearly?