Haytam95
Active member
Hi!
I've two more questions about the transitions of animations. I'm implementing UCC from scratch, without the demo scene and i'm a little stuck with some basis.
So, i'm trying to make the transition between two animations, from idle to walk injured (it's just normal walk... Later i'll be playing with it). My animator has this:
Inside movement:
Inside Idle:
Time for the questions:
- Movement set id? What is that "2"? (I've copied from the example) (Also i've noticed that "Adventure movement" has an "AbilityIntData" = 1 and Combat movement has AbilityIntData = 0. How are these being used?
- Ability Change? Is some event? (I couldn't find it in the documentation).
- Ability Index 0 = No ability active?
- Slot item state index?
- Leg index. I understand that 0 is right and 1 is left, no doubts here. Just wanted confirmation.
And last and more important. Why it could not be working? I know that the Demo is a little more complex, because it uses a Blend three to use different animations, when the character si running in differents directions. My intention is, for now, just make the character play the animation when he moves.
------------------------------
And about IK, it's a short one. When playing the Idle animation (i've tried with T-pose and it doesn't happen) the character foots move a little crazy, trying to align to the ground. Take a look:
But it works well when a leg is, for example at more height:
Thanks!
I've two more questions about the transitions of animations. I'm implementing UCC from scratch, without the demo scene and i'm a little stuck with some basis.
So, i'm trying to make the transition between two animations, from idle to walk injured (it's just normal walk... Later i'll be playing with it). My animator has this:
Inside movement:
Inside Idle:
Time for the questions:
- Movement set id? What is that "2"? (I've copied from the example) (Also i've noticed that "Adventure movement" has an "AbilityIntData" = 1 and Combat movement has AbilityIntData = 0. How are these being used?
- Ability Change? Is some event? (I couldn't find it in the documentation).
- Ability Index 0 = No ability active?
- Slot item state index?
- Leg index. I understand that 0 is right and 1 is left, no doubts here. Just wanted confirmation.
And last and more important. Why it could not be working? I know that the Demo is a little more complex, because it uses a Blend three to use different animations, when the character si running in differents directions. My intention is, for now, just make the character play the animation when he moves.
------------------------------
And about IK, it's a short one. When playing the Idle animation (i've tried with T-pose and it doesn't happen) the character foots move a little crazy, trying to align to the ground. Take a look:
But it works well when a leg is, for example at more height:
Thanks!
Last edited: