About how to use it together with another asset “Feel”.

sss

New member
Hello.
I am using UltimateCharacterController. View Types are First Person Combat.

I also use FEEL, which is sold by MORE MOUNTAINS.
There is a Feel function that has the effect of shaking the player's perspective.
MMFeedbacks Component > Camera Shake.

When I use this from the First Person Combat perspective of UltimateCharacterController, the screen shakes after the perspective returns to the original MainCamera perspective.
Once the shaking is over, I return to the First Person Combat perspective.

Is there a way to shake the player's perspective while maintaining the First Person Combat perspective?
I'm not familiar with C#, so I use UltimateCharcterController and FEEL.
Thank you.
 
I really like this idea, though it will take scripting to add an integration. I have added it to my integration request list.
 
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