BehaviourDesignerGuy
New member
I followed as much documentation I could and looked at the tutorials of the movement pack and youtube tutorials but they are really basic as I couldn't find anything on how to create an enemy who patrols from waypoint to waypoint and then if your player comes into view the enemy will chase you so I made my own and the issue I am having is that my enemy will not abort the patrol to chase the player even when the player comes into view.
So no matter how I organize the sequence or the abort conditons the enemy will stay stuck in the patrolling and I even added a can see object to the right of the patrol just in case and it won't even exit to that so is this a bug or?
So no matter how I organize the sequence or the abort conditons the enemy will stay stuck in the patrolling and I even added a can see object to the right of the patrol just in case and it won't even exit to that so is this a bug or?