Hi @Justin ,
I am looking into the different BD tasks now and just wanted some clarity around a few tasks if you don't mind:
Can See Object - Is there a way to shoot the raycast vertically down to the ground checking within a radius around the player? The context would be to check if a grenade is nearby for example. I was considering Within Distance instead but I also wanted to make sure the Ai can actually see it not simply always know when it is close.
Can Hear Object - How would I go about checking if there is an object between the sound and AI? For example a footsep 1m away would be different it it happened behind a wall.
Start Equip Unequip - Can this not be used for an AI to switch items/weapons?
Thank you.
I am looking into the different BD tasks now and just wanted some clarity around a few tasks if you don't mind:
Can See Object - Is there a way to shoot the raycast vertically down to the ground checking within a radius around the player? The context would be to check if a grenade is nearby for example. I was considering Within Distance instead but I also wanted to make sure the Ai can actually see it not simply always know when it is close.
Can Hear Object - How would I go about checking if there is an object between the sound and AI? For example a footsep 1m away would be different it it happened behind a wall.
Start Equip Unequip - Can this not be used for an AI to switch items/weapons?
Thank you.
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