drmeatball
Member
Having a bit of trouble understanding/implementing the above. Using the docs for info: https://opsive.com/support/document...tory/character-item/third-person-perspective/
For holstering, if I understand properly, I want to create some gameobject/transforms located where the holstered items will be positioned on the characters body, right? For example a combat knife, lets attach it to the leg somewhere, so I would create a HolsterKnife GO and locate that where I want it to go (right leg)? If that's correct, where should I put it in the hierarchy? Does it matter?
If that's correct, is the IK targeting kinda-sorta similar? Set some GO/transforms where the left hand actually is and then assign that to the IK Targets? What's the difference between a Target and Target Hint? Based from the docs I need the elbow, but it's not allowing me to drag the elbow in to the hint.
Any tips?
For holstering, if I understand properly, I want to create some gameobject/transforms located where the holstered items will be positioned on the characters body, right? For example a combat knife, lets attach it to the leg somewhere, so I would create a HolsterKnife GO and locate that where I want it to go (right leg)? If that's correct, where should I put it in the hierarchy? Does it matter?
If that's correct, is the IK targeting kinda-sorta similar? Set some GO/transforms where the left hand actually is and then assign that to the IK Targets? What's the difference between a Target and Target Hint? Based from the docs I need the elbow, but it's not allowing me to drag the elbow in to the hint.
Any tips?