Recent content by coysterk

  1. C

    Implementation of agent taking damage

    To anyone who reads this post I have solved my current issue and do not need help anymore. Would still like to learn how to write a conditional but other get shared variable conditionals are working for now. Now I do have a problem. In my tree I have a bunch of play and stop tasks for a particle...
  2. C

    Implementation of agent taking damage

    I'm having trouble designing a conditional that lets an agent register damage. I want to know the general way of letting an AI recognize damage is. I know an easy way is by using the Compare shared variable conditionals. But I don't know how to tell my damage scripts to affect these variables...
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