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Inspired by a video on scriptable objects, I spent over 40 hours straight developing a loot system designed for roguelikes using this character controller. Completely drag and drop with editable values and no scripting required. Showcase video in the works :)
Deving first game ever - Red Planet - "While attempting to make Mars habitable, a group of astronauts discover an alien race destined to destroy Earth."
I would love a video about UCC, UIS, and BD being used for a top down RPG using click to move. Boy, that'd be awesome :D
I'm working on a game using Ultimate Third Person Shooter, Behavior Designer and soon Ultimate Inventory System.
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