Opsive
Solutions
Support
Showcase
Studio
Shop
Menu
Home
Forums
New posts
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
New posts
New profile posts
Latest activity
Menu
Log in
Register
Forums
What's new
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Latest activity
What's new
New posts
New profile posts
Latest activity
L
Lavos
replied to the thread
How to destroy magic projectiles after a set amount of time?
.
Thank you for this information. I have updated my package but MagicProjectile is still implementing the TrajectoryObject class. Maybe...
Today at 8:55 AM
A
alonsogm4
replied to the thread
Best way to set same item specs to multiple characters?
.
Thanks for your suggestions! Didn't thought of making a script to do so, I'll give it a try! Runtime pickups seems to be an interesting...
Today at 8:40 AM
jandusoft
replied to the thread
Is there any possibility of getting the source code of an old version? 1.5.12
.
And the latest 1.5.x version? It’s possible?
Today at 8:20 AM
Justin
replied to the thread
Tactical, Surround task acts like an ordinary attack
.
I got a chance to look at your project. The problem stems from the follower activating before the leader so the leader doesn't issue the...
Today at 6:58 AM
Justin
replied to the thread
Ultimate Character Controller animator controller sometimes not returning to default Idle state
.
It's tough to say without looking at your animator parameters but on the Animator Monitor you can log the animation events and parameter...
Today at 6:56 AM
Justin
replied to the thread
Best way to set same item specs to multiple characters?
.
I also recommend taking a look at runtime pickups...
Today at 6:54 AM
Andrew
replied to the thread
How to destroy magic projectiles after a set amount of time?
.
Update: in version 2.3 the MagicProjectile class has been changed, so that now it implements the Projectile class and has the lifespan...
Today at 6:54 AM
Justin
replied to the thread
GC Bug. Why not FieldSerializationData save byteData as Array when serialize ?
.
I will have this in the next update which should be released soon. Right now we do not have a license to the editor source code so you...
Today at 6:53 AM
Justin
replied to the thread
Namespace doesn't exist
.
Based on those errors it doesn't look like you are running version 2.3. The Shared namespace has changed so when you update make sure...
Today at 6:52 AM
Justin
replied to the thread
Is there any possibility of getting the source code of an old version? 1.5.12
.
Unfortunately I no longer have that version available. Having the previous package is definitely a nice feature that I'd like to add for...
Today at 6:40 AM
L
Lavos
replied to the thread
How to destroy magic projectiles after a set amount of time?
.
Sure. I will do it. I just wanted to make sure it was not already implemented. Thank you.
Today at 4:40 AM
Andrew
replied to the thread
How to destroy magic projectiles after a set amount of time?
.
I think this documentation may actually be outdated/incorrect. It would be easy enough to create a subclass of MagicProjectile which...
Today at 4:03 AM
Andrew
replied to the thread
Best way to set same item specs to multiple characters?
.
It may be too late for this now depending on how you've set up your characters, but you should definitely take a look at Prefab...
Today at 3:53 AM
Andrew
replied to the thread
Prevent Rigidbody Pushing
.
You should put the object on a physics layer that doesn't collide with the player's. E.g. if the player is on the Player layer and the...
Today at 3:51 AM
Andrew
replied to the thread
Character Look At interactable object
.
You can use UltimateCharacterLocomotion.SetRotation. Something like this: var locomotion =...
Today at 3:49 AM
Forums
What's new
Top