Skermunkel
Member
Hi,
I am trying to create a Pseudo3D(2.5D) Character and I have everything working so far with automatic Restrict Position,
Restrict Rotation and Aim abilities in order to restrict the movement in the Z-axis, limit the rotation and have the player
always aim.
However, for some reason the player is aiming in inverted look axis, both x and y, where I need to look right to look left
and look up to look down (and vice versa). I have set the look sensitivity to negative values but this doesnt seem to swith
the axis out of invert.
Please any help on the matter would be greatly appreciated.
I am trying to create a Pseudo3D(2.5D) Character and I have everything working so far with automatic Restrict Position,
Restrict Rotation and Aim abilities in order to restrict the movement in the Z-axis, limit the rotation and have the player
always aim.
However, for some reason the player is aiming in inverted look axis, both x and y, where I need to look right to look left
and look up to look down (and vice versa). I have set the look sensitivity to negative values but this doesnt seem to swith
the axis out of invert.
Please any help on the matter would be greatly appreciated.