Y-Axis and X-Axis is inverted on new character creation.

Hi,

I am trying to create a Pseudo3D(2.5D) Character and I have everything working so far with automatic Restrict Position,
Restrict Rotation and Aim abilities in order to restrict the movement in the Z-axis, limit the rotation and have the player
always aim.

However, for some reason the player is aiming in inverted look axis, both x and y, where I need to look right to look left
and look up to look down (and vice versa). I have set the look sensitivity to negative values but this doesnt seem to swith
the axis out of invert.

Please any help on the matter would be greatly appreciated.
 
Ok, Ive managed to solve the X-Axis by setting the Z Forward axis on the Camera to 1 instead of -1, however I still cant seem to be able to get the Y-Axis to be normal.
 
Ok, managed to fix the Y-Axis, by installing Rewired, installing and applying the Rewired Ultimate Character Controller integration and then setting the look action's assigned Y axis to Invert.
 
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