In a large world game, there are tens of thousands of monsters. When a player kills a monster, the corresponding behavior tree is destroyed. After a period of time, the monster is refreshed and a new behavior tree is created.
Considering that the BD pro uses DOTS, memory continuity is needed to improve performance. For this type of game that may frequently create and destroy behavior trees, can the BD pro get better performance? Is it necessary to rearrange the memory distribution when creating and destroying behavior trees to achieve memory continuity?
Considering that the BD pro uses DOTS, memory continuity is needed to improve performance. For this type of game that may frequently create and destroy behavior trees, can the BD pro get better performance? Is it necessary to rearrange the memory distribution when creating and destroying behavior trees to achieve memory continuity?