Why UCC not support Rotate Top Down View Type?

Kehaw

Member
Hello top-men:

I want to use a View Type like HumanitZ, but I found change TopDown view type is very hard.

I'm trying to find a suitable, simple camera controller like https://assetstore.unity.com/packages/tools/camera/top-down-camera-55992

But it doesn't work with Movment.TopDown together, so could you add a view type like this in the future?

Or how to customize view type easyliy? I have been checked the document and source code, it is so hard for customize or I have not get the point, I spend many times trying to resolve this problem.

I can pay for this work if price is suitable.

Thank you very much if you can add rotate topdown view type in the future.
 
Support for that asset will require an integration similar to the Cinemachine integration. As you've noticed the top down view type cannot rotate with a mouse and I can add it to my request list. Right now this will require you to modify the Top Down View Type. I have a contracting rate of $150/hour if you'd like for me to add it sooner (it shouldn't take long).
 
Support for that asset will require an integration similar to the Cinemachine integration. As you've noticed the top down view type cannot rotate with a mouse and I can add it to my request list. Right now this will require you to modify the Top Down View Type. I have a contracting rate of $150/hour if you'd like for me to add it sooner (it shouldn't take long).
Do your means add same features like that assets, or give it an integration add-on?

Could you give me an approximate time frame? Like 4 hours or 8 hours, I will evaluate the cost, I am willing to pay a fair price for it.

Thank you very much!
 
I'm thinking the best option is to implement it directly. Please send an email to our support address with your requirements and I'll be able to give an estimate
 
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