Why are there 2 separate controllers - one for the Character, and one for the arms?

konig6

New member
Hello there, I'm trying to understand how UCC works behind the scenes.

I was wondering, why do we have two separate animators in the Demo folder: the Demo.controller and the FirstPersonArmsDemo.controller

I'm using Mixamo to set animations for the player, for example for aiming, reloading, jumping, idling, etc...

But at the time of creating an Item, I'm asked for a "First person base". In the tutorials we assigned the First person arms. I don't have the arms separated from the model, just the model as a block, and animated as a whole.

What can I do in this case? Thanks.
 
You'll want to have both the body and the arms separated, because what looks okay for body animations, does not look okay for the first person perspective, e.g.: most people don't normally run with the weapon raised so that they can always see it, but usually, you'd want that in a first person shooter.

The controller allows you to have more natural animations for the body, and "gamified" ones for the arms.
 
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