We apologize if the wording is unclear due to the use of Google Translate. We report the behavior as a possible bug.
The configuration of the problem is as follows:
-Adding a BehaviorTree component to a GameObject and connecting a BehaviorTreeReference to that BehaviorTree's Entry.
-In this BehaviorTreeReference, we refer to ExternalBehavior1.
-In ExternalBehavior1, there are three BehaviorTreeReferences, each referring to LogBehavior.
-The Variables of these BehaviorTreeReferences are set to shared variables (test1, test2, test3) whose Name is text and whose Value is a different string type.
In -LogBehavior, there is a shared variable "text" of type string, and the shared variable "text" is set to Text in the Log of this task.
The expected behavior is that the three LogTasks output different text (test1, test2, test3) in the log during play, but in reality all LogTasks output the log with the value of test1.
Thank you in advance for your help.
The configuration of the problem is as follows:
-Adding a BehaviorTree component to a GameObject and connecting a BehaviorTreeReference to that BehaviorTree's Entry.
-In this BehaviorTreeReference, we refer to ExternalBehavior1.
-In ExternalBehavior1, there are three BehaviorTreeReferences, each referring to LogBehavior.
-The Variables of these BehaviorTreeReferences are set to shared variables (test1, test2, test3) whose Name is text and whose Value is a different string type.
In -LogBehavior, there is a shared variable "text" of type string, and the shared variable "text" is set to Text in the Log of this task.
The expected behavior is that the three LogTasks output different text (test1, test2, test3) in the log during play, but in reality all LogTasks output the log with the value of test1.
Thank you in advance for your help.