When attack or Use Action Agent run direct to the Player

Jorgefo

New member
Hi

I dont Know way, wend I use this two option de Agent IA run direct to the player and I need only patrol 2 point with shoting to the player .

I have UCC + BD + MP + TP

Any video for explained integrate this combination pack?
 
Sorry for bad explain of problem, this is more explains

This happened only when the task "Start / Stop Use" is enabled.

If you check the picture the zone blue is the A* pathfinder, but the IA agent is run outside the zone and try calculate the new path with the green line but the agent ignored this.


Screen Shot 2022-09-03 at 05.22.38.png
1662197259677.png


When i use Unity Mesh (Not A* Pathfinder) working good, and the diferent i see in gui between this two option is have couple more parameters in Unity Mesh Patrol

1662197698515.png
 
When the use ability is active that ability will take over the rotations/speed. You can change this on the ability itself rather than within the behavior tree.
 
When the use ability is active that ability will take over the rotations/speed. You can change this on the ability itself rather than within the behavior tree.
Thanks i found the option, if is disabled fix the problem

Screen Shot 2022-09-05 at 14.01.41.png
 
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