What's the intended way to implement interfaces?

wickerman

New member
Hi all,

I'm using behaviour designer (not pro) and I'm trying to get an interface reference rather than the concrete implementation of the class using it. I assume it's possible but I'm not finding the documentation on how to implement such things. Any help on how todo so would be appreciated.

Thanks!
 
Tasks are C# objects so the workflow is the same as normal. Similar to Unity interfaces are not inspectible.
 
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