emm...why use this rather than Time.deltaTime?
And this code make me confused:
var deltaTime = m_CharacterLocomotion.TimeScaleSquared * Time.timeScale * TimeUtility.FramerateDeltaTime;
it means, deltaTime = m_TimeScale*m_TimeScale * UnityEngine.Time.timeScale * 60FPS * Time.deltaTime,
I think it's a little hard to calculate speed...
I would appreciate it if you could tell me something about it.
And this code make me confused:
var deltaTime = m_CharacterLocomotion.TimeScaleSquared * Time.timeScale * TimeUtility.FramerateDeltaTime;
it means, deltaTime = m_TimeScale*m_TimeScale * UnityEngine.Time.timeScale * 60FPS * Time.deltaTime,
I think it's a little hard to calculate speed...
I would appreciate it if you could tell me something about it.