Wander while checking See Object

Loki180

New member
Hello,

I'm having some trouble with having an Object Wander the map while also checking if it can see another Object.
I'm pretty sure that I'm doing some obvious but I'm new to Behavior Designer and a little lost. I've gone through the Docs but it hasn't helped.

I've tried putting the whole thing through a Repeater too with no sucess. The tree is below. What I thought would happan is It will check if it can see the Object if not then wander. Once Wander is done it will check again then wander again. Is there away to check if Wander has reached it's destination?

BlendTree.png
 
I recommend that you use conditional aborts for this case. This video has a good example. From the video you'd replace idle with wander and seek with flee.

 
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