Hi,
Weird issue with the wander task in behaviour tree. the ai always favours north(z axis) and they clump up not sure how to fix this
in the image you can see all my rabbits are grouping at the top of the map
I would start to debug this by placing a log within Wander.TrySetTarget. I uses Random.insideUnitSphere and Random.Range to determine the destination so it sounds like something related to the wander rate or wander distance is clamping the value.