Version 2.4.2 Released

Procedural animations are much faster after the update. How can you make them slower?
Example: The movement of the weapon became abrupt when reloading (using States), when firing, etc.
 
Can you create a new post with the specifics on how I can reproduce that? It may help to enable logging on the Animator Monitor. The animator aspect didn't change - the spring system update rate changed but your issue looks related to the animation rather than the spring system.
 
Top