Justin,
I am trying to wrap my mind around all the great changes that are coming through the pipeline with UCC, and trying to map my own game progression around it and project what can be done within a foreseeable future. As much as the release notes help greatly, I would extremely benefit from (even a tentative) roadmap for 2019 that can encompass the content updates and extensions. I know that roadmaps can be tricky as they contain spoilers and promises that may need to be altered along the way, but I am sure there are many devs out there that may be reluctant to try UCC as well since the lack of a public roadmap may deter them from choosing UCC over other options.
Would you consider releasing a very rough roadmap with even a vague timeline with major planned content releases (i.e. 2019 first quarter: 2.1-Parry, Counter Attack, Ability Starters, 2019 second quarter: Agility Pack-Dodge, Roll, etc). For me, I know that there are certain content types that I want to add into my game, and I need to make these decisions at this point in time for wrapping my current vertical slice, and I cannot go back in time to retrofit those into the early stages of the game. And I know that I cannot integrate those around UCC with my lack of coding at this time, and I know that if and when these content become available in so many months later I will regret not having waited to make room for those in the game.
For example, the parry/counterattack content update is a huge game changer for my project. If I had completed my vertical slice before that content become available, or before I learned it was coming out, I would be shaping my game to work without those, which would be a great gap.
One such content that I specifically would be interested in knowing about is the ability to induce effects in the enemy through abilities and sheer melee weapon collisions, such as causing a damage over time effect when I hit an enemy with a certain axe, etc. The RPG system addon by TinyTree may cover some of those issues, but I am still ambivalent about how that will work before I see it in action.
Thank you.